The Ultimate Rust Farming Guide - Seeds, Irrigation, Growth Stages, Fertilizer, ...

by TheNick
40 minutes
The Ultimate Rust Farming Guide - Seeds, Irrigation, Growth Stages, Fertilizer, ...


Survival in Rust requires a wide variety of food sources, such as meat from killed animals, fruit found in crates, and collected vegetables. The latter - that is, the vegetables - is the focus of this guide.... oh yes, and by the way hemp, which is not edible, but collectible and you can plant in your own greenhouse.

To propagate these crops, it should also be noted that homegrown squash, corn and potatoes in turn provide seeds for further breeding, while hemp does not.

The different biomes (habitats/landscapes) stretch across the Rust map, with the snow area usually on one side of the map, the desert areas on the other side of the map, and the temperate and forested areas in the middle.

You can find the plants suitable for growing in your greenhouse at the following locations on the Rust Map:

Corn & squash (along rivers - except in snowy areas).

Potatoes (in densely forested areas - on the map the reddish regions)

Hemp (everywhere - except in snowy areas)


New in Rust (since 04/2020) is - the favorite and champion of all chip shops - the ever-popular potato. The potato has a high resistance and therefore can grow well in most environments. However, when eaten, it also offers slightly fewer healing and hydration points than, for example, the pumpkin.



























To grow your own Rust vegetables, you will first need planter boxes. I recommend the large planter boxes, as they are exactly the size of a foundation and the necessary lighting and watering can each be handled optimally with a lamp and sprinkler.

You can also run over the large space-filling planter boxes, so the small ones aren't necessarily needed unless your base only allows you the space for the smaller version.

You can buy the large planter box for 30 scrap in the bandit warehouse or make it yourself if you have the necessary blueprint.

Final Goal

In order to achieve maximum yield in your greenhouse, it is necessary to optimize the following factors in each of your plant boxes.

Water (Water)


Soil (Ground)


These values are positively influenced by

➥ Water: the amount of water / the environment (cold / hot)

➥ Light: daylight or hanging lamp

➥ Soil: Fertilizer

➥ Temperature: the environment (cold / hot)


You can buy the following tools for plant cultivation either in the bandit camp or in the outpost, or you can make them yourself if you have found or researched the necessary blueprints for them.


To water your plant boxes, you must first collect water. This can be done either with the big or small water collector (rainwater) or now also with the electric water pump with fresh water (from rivers and lakes) or salt water (from the sea - but then only together with a water purifier).

You can connect water collector/water pump, water barrel and sprinkler with the hose tool to supply your plant boxes with water. If possible - let gravity work for you. If the water collector, water barrel and sprinkler are arranged in your Base from top to bottom (roof, 1st floor, first floor), then you do not need a pump to connect them. However, as soon as you need to pump the water up against gravity, then you need electricity and appropriate pumps. When using the hose tool, however, you will be shown this again.

Neither the large, nor the small water collectors can provide enough water to continuously run enough sprinklers for a larger greenhouse. However, the large water collector can still run two sprinklers almost continuously.

Optimal irrigation?

In my experience so far, optimal irrigation is possible with the following setup variations:

★ gr. water collector ➫ gr. water collector ➫ water barrel ➫ 3-4 sprinklers ➫ 3-4 planter boxes.

★ water pump ➫ water barrel ➫ 3-4 sprinklers ➫ 3-4 planter boxes.

The main difference here is that the water pump delivers water steadily and more than the water collectors. However, the two large water collectors will also deliver a large amount of water over time if you only sporadically use / water your planter boxes.

Be careful with salt water!

You may only fill your planter boxes with fresh water! As soon as your plant box contains fresh water and you add even a small amount of salt water, the amount of water it contains immediately drops back to 0 and you can start filling it with fresh water again from the beginning.

Irrigation control

To avoid wasting too much water during irrigation, I have installed a timer between the water barrel and the sprinklers, where the sprinklers alternately deliver 5 seconds of water and then pause for 5 seconds each. This way I avoid that the water barrels empty too fast and the corresponding water sources (water collectors, pumps) can fill them up again.

Growth stages

The plants in your planter will all go through the following growth stages:

  • Seedling (seedling)

  • Sapling

  • Crossbreed

  • Mature

  • Fruiting

  • Ripe

  • Dying

Unfortunately, it is impossible to say at the beginning how long each growth stage will last, but for each growth stage you will see in the GUI of your planter to what percentage it is already completed. The time always depends on the current conditions and the corresponding genetics. It is also good to know that the time displayed here is "real time" and not the time of day and night that runs in Rust. 3-4 hours of growth also means 3-4 hours of gambling ;)

You can see the respective growth stages in your planter with an empty hand. The first two stages Seedling and Sapling are less interesting than the third stage Crossbreed. From this stage on you can look at the genetics of your future plants, e.g. whether they can become more robust or more productive. But more about that later in the chapter "Genetics".

In the maturing phase Mature the plants start to increase their yield. From the Fruiting stage you can start harvesting either fruits or clones. The Ripe phase is less interesting, but here they reach their maximum yield. This is the phase where you should harvest at the latest, because after that you can only collect plant fibers for your composter in the last phase 


After that, the remains of your harvest disappear, leaving only empty planters.


For faster growth of your plants you can make fertilizer in a composter.

In this composter you can put collected horse manure to produce fertilizer. Each pile of horse manure will result in 5 parts of fertilizer. In addition, you can also process other "food" raw, roasted, rotten or even charred into fertilizer in your composter. A list of recyclable materials that you can use for this purpose can be found at rustlabs [].

However, I have to say that only the horse manure gives a good result with 1:5 (1 x horse manure = 5 fertilizer). With all other "ingredients" you achieve at best a result of 5:1 (e.g. 5 x apple = 1 fertilizer). Only with the small trout you still reach a factor of 0.8. However, the fish is still too valuable a source of food and fat to waste it for the composter.

If you add the fertilizer to your planters, then each plant slot used will consume 1 x fertilizer for the complete growth cycle of your plant.


The result of your harvest will be either pumpkins, corn or potatoes, depending on the use of the corresponding seed. Their nutritional value is different, but you should not limit yourself to the most productive vegetable, because a mixed planting of your plant boxes can bring a better harvest result.



By far the most advanced, though complicated, addition to the farming update is that plants now have genes.

When you collect the seeds of the different types of plants in the wild, you can't see the genes yet. Only when you put them in your planting boxes will you see the exact genotypes there. Each plant has 6 gene slots. Which kind of genes the later plant has, is generated randomly when planting the seed. In general, the green genes (G, Y, H) are good, red genes (W, X) are rather bad for the further propagation of your plants.

The current possible genotypes are:

G = Increased growth rate

Y = Increased yield rate

H = Increased resistance

W = Increased water absorption

X = Empty

If you want to cultivate a different gene strand than the original one, then you need to grow several plants side by side, hoping that the genes of one plant will overwrite the others by crossing.


Cloning, on the other hand, is used when a player likes the particular gene strand of a plant. A cloned plant is exactly like the original and inherits all of its genes.

Corn Pumpkin Potato Hemp

Corn clone Pumpkin clone Potato clone Hemp clone

On the subject of cloning, I would like to start by recommending two more YouTube guides, since Facepunch offers little help on this subject so far.


Farming 2.0 is a good and efficient way to quickly plant and multiply your own vegetables and I hope that this guide will help you a bit.

The chapter genetics is for me rather more theoretical nature than to achieve a significantly better yield or genetics.